Full-Stack Engineer · ML Researcher · Rust

I build software that earns its existence.

PhD in Chemical Engineering turned full-stack engineer. Central bank forecasting. Production storefronts. A Rust tooling ecosystem. Games built from scratch in canvas. I work across the full stack — neural net architecture to pixel art — and I'm looking for serious work.

Featured Work

Interactive Resume

A platformer game that is also my CV. Built from scratch — custom canvas engine, physics, NPC dialogue, level design, original music. No frameworks. No templates. Just code.

Canvas · TypeScript · Next.js · Game Engine · UI/UX
Play it →
INTERACTIVE RESUME v2.0
ANDREW R. GARCIA
Miami → Gainesville → New York → Lima
▶ PLAY IT CLEAN

Built Environments

Production-grade interactive work. Each one required shipping a complete system end-to-end.

Kodomata World

kodomata.vercel.app

A fully interactive game-based resume built as a custom canvas engine. Communicates experience through mechanics and spatial narrative instead of static text.

Emergence · Automata · Collective Dynamics

The Fractal Prince

runawayfromthepain.vercel.app

A 3D emergent automata world built from minimal local rules. Studies how simple constraint systems produce large-scale collective structure.

Recursive Spatial Logic · Game Systems · Shipped

Developer Tooling

A Rust-first ecosystem built for real research and engineering workflows. These tools exist because the alternatives were frustrating, fragile, or not built for serious use.

Research & ML

Applied machine learning work on real problems — forecasting, neural architectures, and AI tooling. Not benchmarks. Production environments.

Macroeconomic Forecasting

Built and deployed neural forecasting models in a central banking environment. Hyperparameter optimization, time series architecture, taught ML to economists.

Neural Network Architecture

Implemented N-BEATS, Kolmogorov-Arnold Networks, Time2Vec, and Non-Local Blocks in PyTorch. Published open-source implementations used by other researchers.

AI-Compatible Tooling

Designed infrastructure for LLM-integrated workflows — context management, codebase flattening, trace-first execution. Built in Rust for production stability.

Crystal Growth & Anomalous Diffusion

PhD research in semiconductor crystal growth and non-Fickian transport modeling. Monte Carlo simulation, fractional diffusion, MATLAB and Python.

What I Work With

Technologies and domains used on real projects.

Machine Learning & Research

  • Time series forecasting and nowcasting
  • High-dimensional variable selection
  • PyTorch, Keras, scikit-learn
  • Neural architecture implementation

Systems & Developer Tooling

  • CLI development in Rust
  • LLM context and workflow management
  • Codebase flattening and AI artifact generation
  • Trace-first execution infrastructure

Web & Full-Stack

  • Next.js, React, TypeScript
  • Full-stack deployment and commerce
  • Canvas-based game and simulation engines
  • Payment integration and production storefronts

Get in Touch

Open to full-time engineering roles, ML research positions, and serious freelance projects. I work across the stack and move fast.

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Designed and built with clarity in mind.