Full-Stack Product Engineer · Available Worldwide

I build systems thatmake businesses earn more.

Storefronts, booking platforms, automation flows, and data tools — engineered to look premium, convert better, and scale without drama. PhD-level technical depth where it matters. If your digital presence isn't pulling its weight, that's the problem I fix.

3 storefronts in production4 Rust CLIs on crates.ioFull-stack, end-to-end

Featured Work

WorkDog — real work for people getting started.

A two-sided platform: small businesses and individuals post real projects, and early-career people — especially those in ML, deep learning, and computer work being left out by current tech trends — take them on for experience and a verifiable reputation. No salary required. Just proof of work.

Next.js · TypeScript · Prisma · Neon · Clerk · Vercel
See it live →
WorkDog
Post a project →
Real work. Real experience.
for businesses · for people getting started
Deep learning
Train image classifier for product photos
Remote · No experience needed
Web dev
Landing page for local bakery
Remote · Entry-level welcome

Engineered experiences

Games as proof of engineering depth.

These aren't side projects — they're interactive systems. Custom physics engines, modular component architecture, WebGL render loops, and game state machines, all written from scratch. If you can ship something this complex for fun, you can ship anything.

Kodomata World
Custom automata engine

Kodomata World

A living world of emergent alien automata. Each agent follows dead-simple local rules — no central controller — and complex flock behavior emerges at scale. 10 000+ agents, WebGL instancing, running entirely in the browser.

  • Each agent runs an independent rule-set — no central controller
  • Emergent flock behavior from local neighbor constraints only
  • 10 000+ agents rendered at 60 fps via instanced WebGL meshes
Three.js · WebGL · TypeScript · Next.js
The Fractal Prince
Physics engine from scratch

The Fractal Prince

A math-core platformer built on Sierpiński triangle geometry. Custom collision detection, original physics response, procedural level structure — and an original soundtrack. No engine. Just code.

  • Collision detection and response written without a physics library
  • Level geometry derived from Sierpiński triangle recursion
  • Original soundtrack — composed and mixed in-house
JavaScript · Canvas · Custom physics · Original music

No engines. No templates. Physics, rendering, and game logic written from scratch.

Open source

I build my own tools.

Most developers use whatever's already there. I write Rust CLIs and systems when the existing options aren't good enough — which tells you something about how I'll approach your product.

Applied R&D

The technical depth behind the product work. I don't just use ML tools — I've built neural architectures, time series systems, and forecasting libraries from scratch. That's what makes the difference between a developer who integrates AI and one who understands it.

Neural forecasting

Built and deployed neural forecasting models (N-BEATS, Time2Vec) in a central banking environment. Hyperparameter optimization, time series architecture, production pipelines.

Neural network architecture

Implemented N-BEATS, Kolmogorov-Arnold Networks, Time2Vec, and Non-Local Blocks in PyTorch. Published open-source implementations used by other researchers.

AI-native tooling

Designed Rust infrastructure for LLM-integrated workflows — context management, codebase flattening, trace-first execution. Built for production stability, not demos.

Crystal growth & anomalous diffusion

PhD research in semiconductor crystal growth and non-Fickian transport modeling. Monte Carlo simulation, fractional diffusion, MATLAB and Python.

What I Work With

Technologies and domains used on real projects.

Machine Learning & Research

  • Time series forecasting and nowcasting
  • High-dimensional variable selection
  • PyTorch, Keras, scikit-learn
  • Neural architecture implementation

Systems & Developer Tooling

  • CLI development in Rust
  • LLM context and workflow management
  • Codebase flattening and AI artifact generation
  • Trace-first execution infrastructure

Web & Full-Stack

  • Next.js, React, TypeScript
  • Full-stack deployment and commerce
  • Canvas-based game and simulation engines
  • Payment integration and production storefronts

Available for new projects

Got a product to build?

Storefronts, platforms, internal tools, automation, ML integration. If it needs to look sharp and function reliably — whether you're starting from scratch or fixing what isn't working — reach out.

I typically work on

  • E-commerce storefronts
  • Booking & scheduling platforms
  • Internal tools & automation
  • Data dashboards & ML pipelines
  • MVP builds (idea → production)
WhatsApp

How I engage: I respond to serious inquiries within 24h. First conversation is a scoping call — no proposal until I understand the problem.

© Andrew R. Garcia · Full-stack product engineer · Available Worldwide