Full-Stack Product Engineer · Available Worldwide

I build systems thatmake businesses earn more.

Storefronts, booking platforms, automation flows, and data tools — engineered to look premium, convert better, and scale without drama. PhD-level technical depth where it matters. If your digital presence isn't pulling its weight, that's the problem I fix.

Hephaestus at his forge
3 storefronts in production4 Rust CLIs on crates.ioFull-stack, end-to-end

Featured Work

HaloEffect — a Shopify alternative you actually own.

A full-stack storefront framework built for businesses that don't want to pay Shopify's rent forever. Custom frontend templates, MercadoPago payments, cart and checkout — deployed and yours. Two clients already running on it.

Next.js · TypeScript · React · Zustand · Vercel · MercadoPago
See the framework →
HaloEffect
haloeffect.vercel.app
Product A
$49
Product B
$89
Product C
$129
Cart · 2 items · $138
Checkout →

Featured Work

WorkDog — real work for people getting started.

A two-sided platform: small businesses and individuals post real projects, and early-career people — especially those in ML, deep learning, and computer work being left out by current tech trends — take them on for experience and a verifiable reputation. No salary required. Just proof of work.

Next.js · TypeScript · Prisma · Neon · Clerk · Vercel
See it live →
WorkDog platform — do the work, own the proof

This is two. There are more.

Storefronts, platforms, tools, games — all built and shipped.

See all projects

Engineered experiences

Games as proof of engineering depth.

These aren't side projects — they're interactive systems. Custom physics engines, modular component architecture, WebGL render loops, and game state machines, all written from scratch. If you can ship something this complex for fun, you can ship anything.

Kodomata World
Custom automata engine

Kodomata World

A living world of emergent alien automata. Each agent follows dead-simple local rules — no central controller — and complex flock behavior emerges at scale. 10 000+ agents, WebGL instancing, running entirely in the browser.

  • Each agent runs an independent rule-set — no central controller
  • Emergent flock behavior from local neighbor constraints only
  • 10 000+ agents rendered at 60 fps via instanced WebGL meshes
Three.js · WebGL · TypeScript · Next.js
The Fractal Prince
Physics engine from scratch

The Fractal Prince

A math-core platformer built on Sierpiński triangle geometry. Custom collision detection, original physics response, procedural level structure — and an original soundtrack. No engine. Just code.

  • Collision detection and response written without a physics library
  • Level geometry derived from Sierpiński triangle recursion
  • Original soundtrack — composed and mixed in-house
JavaScript · Canvas · Custom physics · Original music

No engines. No templates. Physics, rendering, and game logic written from scratch.

Open source

I build my own tools.

Most developers use whatever's already there. I write Rust CLIs and systems when the existing options aren't good enough — which tells you something about how I'll approach your product.

Systems That Get Better Over Time

Build. Measure.
Improve. Repeat.

I build systems that improve themselves through use. Tools, workflows, and feedback loops that reduce thinking cost and compound over time.

Applied R&D

The technical depth behind the product work. I don't just use ML tools — I've built neural architectures, time series systems, and forecasting libraries from scratch. That's what makes the difference between a developer who integrates AI and one who understands it.

Neural forecasting

Built and deployed neural forecasting models (N-BEATS, Time2Vec) in a central banking environment. Hyperparameter optimization, time series architecture, production pipelines.

Neural network architecture

Implemented N-BEATS, Kolmogorov-Arnold Networks, Time2Vec, and Non-Local Blocks in PyTorch. Published open-source implementations used by other researchers.

AI-native tooling

Designed Rust infrastructure for LLM-integrated workflows — context management, codebase flattening, trace-first execution. Built for production stability, not demos.

Crystal growth & anomalous diffusion

PhD research in semiconductor crystal growth and non-Fickian transport modeling. Monte Carlo simulation, fractional diffusion, MATLAB and Python.

What I Work With

Technologies and domains used on real projects.

Machine Learning & Research

  • Time series forecasting and nowcasting
  • High-dimensional variable selection
  • PyTorch, Keras, scikit-learn
  • Neural architecture implementation

Systems & Developer Tooling

  • CLI development in Rust
  • LLM context and workflow management
  • Codebase flattening and AI artifact generation
  • Trace-first execution infrastructure

Web & Full-Stack

  • Next.js, React, TypeScript
  • Full-stack deployment and commerce
  • Canvas-based game and simulation engines
  • Payment integration and production storefronts

Available for new projects

Got a product to build?

Storefronts, platforms, internal tools, automation, ML integration. If it needs to look sharp and function reliably — whether you're starting from scratch or fixing what isn't working — reach out.

I typically work on

  • E-commerce storefronts
  • Booking & scheduling platforms
  • Internal tools & automation
  • Data dashboards & ML pipelines
  • MVP builds (idea → production)

Need a website?

I design and build full-stack sites that look premium and convert — storefronts, landing pages, booking systems. Fixed price, source code included.

See Studio & Pricing
WhatsApp

How I engage: I respond to serious inquiries within 24h. First conversation is a scoping call — no proposal until I understand the problem.

© Andrew R. Garcia · Full-stack product engineer · Available Worldwide